![]() ![]() It was a ritual incantation, a myth that ticked like clockwork. Its recurring plots about the hero in green echoed its well-worn, smooth patterns of play: get the boomerang, hookshot and bombs, do the dungeons, save the girl. Zelda, one of the most widely admired, finely honed and carefully iterated designs in gaming, was a bubble within this bubble. "Until very recently, Nintendo has made its games in a bubble - not that this was necessarily a bad thing, as its priorities were unique, and its standards were uniquely high, but it seemed quite unconcerned by what other game makers were up to. "In case it isn't clear, this is a very different Legend of Zelda game," Oli Welsh writes in his Recommended Eurogamer review. ![]() ![]() "It's hard to overstate the courage and conviction with which producer Eiji Aonuma, director Hidemaro Fujibayashi and their team have rewritten their own work, and the size of the risk Nintendo has taken with a beloved property. The implication of all this is that consumers have a Zelda game unlike any they will have played before. Sure, each game had its own twist - a dark world, lycanthropy, sailing, flight - but there was a predictable path for each." "An overworld with dungeons that offer items, which in turn allow access to new dungeons and means of traversal. #DOUBLE SIDED ZELDA BREATH OF THE WILD CASE PAPER SERIES#"It's debatable whether or not Zelda as a series has been in a rut, and for how long, but it's almost fallen into a predicable pattern," wrote Arthur Gies at Polygon. The words 'return to form' and 'rejuvenation' are banded around in almost all the articles, yet based on the critical reaction of previous games, there was never any indication that the series was ever out-of-form or in need of revitalising. Such is the adulation for the game that some critics have found themselves almost re-evaluating the equally acclaimed Zelda titles of years gone by. Nintendo's marketing department is going to have a tough time working out which quotes to put on the posters. In total, I counted 14 'masterpieces', 5 'revolutions', 6 'awe-inspirings' and 1 "this is the new blueprint" for open world games. The new game to beat in its sector we're talking pure video game ecstasy." Meanwhile Destructoid went with: "No game is perfect, but this comes as close as it could get within its genre. Trusted Reviews wrote: "If there's a better game out there than Breath of the Wild, I haven't played it." The Telegraph decides not to just limit the game's quality to Nintendo, simply calling it "one of the finest video games ever made". GameSpot describes the title as a "breathtaking masterpiece" in its tagline and ends with the words "the most impressive game Nintendo has ever created". Yet the strength of conviction behind the almost hyperbolic language which is being used to critique The Legend of Zelda: Breath of Wild marks this one out as something a bit special. ![]() There's nothing more reliable than a home console Zelda game receiving adulation and praise from critics.Įver since the franchise stepped into 3D over Christmas 1998, the series has secured average Metacritic scores of 99 (Ocarina of Time), 95 (Majora's Mask), 96 (Wind Waker), 95 (Twilight Princess) and 93 (Skyward Sword). ![]()
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